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Certified Java Developer (Voucher Included)

This Java certification course prepares you for the Java SE 17 Developer (1Z0-829) exam—the only exam needed to become an Oracle Certified Professional: Java SE 17 Developer. Discover how convenient learning Java online can be!

Certified-Java-Developer-Voucher
$1,595.00 (USD)

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Overview

Objective

Outline

  1. Java Introduction
    1. The Java Environment - Overview
    2. Writing a Java Program
    3. Obtaining The Java Environment
    4. Setting Up Your Java Environment
    5. Creating a Class that Can Run as a Program
    6. Useful Stuff Necessary to Go Further
    7. Using an Integrated Development Environment
    8. Running a Simple Java Program
    9. Using the Java Documentation
  2. Java Basics
    1. Basic Java Syntax
    2. Variables
    3. Data
    4. Constants and the final Keyword
    5. Mathematics in Java
    6. Creating and Using Methods
    7. Variable Scope
    8. Method Exercise
  3. Java Objects
    1. Object-oriented Languages
    2. Object Definition
    3. References
    4. Defining a Class
    5. More on Access Terms
    6. Adding Data Members to a Class
    7. Standard Practices for Fields and Methods
    8. Java Beans
    9. Bean Properties
    10. Payroll01: Creating an Employee Class
    11. Constructors
    12. Instantiating Objects Revisited
    13. Important Note on Constructors
    14. Payroll02: Adding an Employee Constructor
    15. Method Overloading
    16. Payroll03: Overloading Employee Constructors
    17. The this Keyword
    18. Using this to Call Another Constructor
    19. Payroll04: Using the this Reference
    20. static Elements
    21. The main Method
    22. Payroll05: A static Field in Employee
    23. Garbage Collection
    24. Java Packages
    25. Compiling with Packages
    26. Working with Packages
    27. Payroll06: Creating an employees Package
    28. Variable Argument Lists (varargs)
    29. Payroll07: Using KeyboardReader in Payroll
    30. Creating Documentation Comments and Using javadoc
    31. Payroll08: Creating and Using javadoc Comments
    32. Primitives and Wrapper Classes
    33. Encapsulation
    34. String, StringBuffer, and StringBuilder
    35. Compiling and Executing with Packages
    36. Object-oriented Programs
  4. Comparisons and Flow Control Structures
    1. Boolean-valued Expressions
    2. Comparison Operators
    3. Comparing Objects
    4. Conditional Expression Examples
    5. Complex boolean Expressions
    6. Simple Branching
    7. The if Statement
    8. if Statement Examples
    9. Payroll-Control01: Modified Payroll
    10. Two Mutually Exclusive Branches
    11. Comparing a Number of Mutually Exclusive Options - The switch Statement
    12. Comparing Two Objects
    13. Conditional Expression
    14. Payroll-Control02: Payroll with a Loop
    15. Additional Loop Control: break and continue
    16. Continuing a Loop
    17. Classpath, Code Libraries, and Jar Files
    18. Creating and Using an External Library
    19. Compiling to a Different Directory
    20. Conditionals and Loops
    21. Game02: A Revised Guessing Game
    22. Game01: A Guessing Game
    23. Game03: Multiple Levels
    24. Game04: Guessing Game with a Loop
  5. Arrays
    1. Defining and Declaring Arrays
    2. Instantiating Arrays
    3. Initializing Arrays
    4. Working with Arrays
    5. Enhanced for Loops - the For-Each Loop
    6. Array Variables
    7. Copying Arrays
    8. Using the args Array
    9. Arrays of Objects
    10. Payroll-Arrays01: An Array of Employees
    11. Multi-Dimensional Arrays
    12. Multidimensional Arrays in Memory
    13. Example - Printing a Picture
    14. Typecasting with Arrays of Primitives
    15. Java Arrays
    16. Game-Arrays01: A Guessing Game with Random Messages
  6. Inheritance
    1. Payroll with Inheritance
    2. Polymorphism
    3. Creating a Subclass
    4. Inheritance and Access
    5. Inheritance and Constructors - the super Keyword
    6. Example - Factoring Person Out of Employee
    7. Payroll-Inheritance01: Adding Types of Employees
    8. Inheritance and Default Superclass Constructors
    9. Typecasting with Object References
    10. More on Overriding
    11. Payroll-Inheritance02: Using the Employee Subclasses
    12. Other Inheritance-related Keywords
    13. Payroll-Inheritance03: Making Our Base Classes Abstract
    14. Methods Inherited from Object
    15. Checking an Object's Type: Using instanceof
    16. The Instantiation Process at Runtime
    17. Inheritance Example - A Derived Class
    18. Inheritance Examples
    19. Derived Class Objects
    20. Derived Class Methods that Override Base Class Methods
    21. Object Typecasting Example
    22. Typecasting with Arrays of Objects
  7. Interfaces
    1. Creating an Interface Definition
    2. Implementing Interfaces
    3. Reference Variables and Interfaces
    4. Interfaces and Inheritance
    5. Exercise: Payroll-Interfaces01
    6. Some Uses for Interfaces
    7. Annotations
    8. Using Annotations
    9. Annotation Details
  8. Exceptions
    1. Handling Exceptions
    2. Exception Objects
    3. Attempting Risky Code - try and catch
    4. Guaranteeing Execution of Code - The finally Block
    5. Letting an Exception be Thrown to the Method Caller
    6. Throwing an Exception
    7. Payroll-Exceptions01: Handling NumberFormatException in Payroll
    8. Exceptions and Inheritance
    9. Creating and Using Your Own Exception Classes
    10. Payroll-Exceptions02
    11. Rethrowing Exceptions
    12. Initializer Blocks
    13. Logging
    14. Log Properties
    15. Assertions
  9. Collections
    1. Using the Collection Classes
    2. Using the Iterator Interface
    3. Creating Collectible Classes
    4. Generics
    5. Bounded Types
    6. Extending Generic Classes and Implementing Generic Interfaces
    7. Generic Methods
    8. Variations on Generics - Wildcards
    9. Type Erasure
    10. Multiple-bounded Type Parameters
    11. Payroll-Collections01: Payroll Using Generics
    12. Working with Streams and Lambda expressions
    13. Working with Streams and Lambda expressions
  10. Inner Classes
    1. Inner Classes, aka Nested Classes
    2. Inner Class Syntax
    3. Instantiating an Inner Class Instance from within the Enclosing Class
    4. Inner Classes Referenced from Outside the Enclosing Class
    5. Referencing the Outer Class Instance from the Inner Class Code
    6. Better Practices for Working with Inner Classes
    7. Enums
    8. Method Inner Classes
    9. Anonymous Inner Classes
  11. Streams
    1. Introducing Streams
    2. Input Stream Classes
    3. Output Stream Classes
    4. Using System.in
    5. File and Directory Information
    6. Creating a Directory Listing
    7. Files and Streams
    8. Creating a File Copying Program
    9. Dealing with Binary Data
    10. Java Primitives as Binary Data
    11. Sending and Receiving Objects - Serialization
    12. Payroll-Streams01
    13. Properties
    14. Java NIO
  12. Advanced Topics
    1. Concurrency
    2. JDBC
    3. Localization
    4. Security
    5. Modules

Requirements

Prerequisites

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